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Using 360-degrees interactive videos inpatient trauma treatment education: design, development and evaluationaspects

Herault, Romain Christian ; Lincke, Alisa ; Milrad, Marcelo ; Forsgärde, Elin-Sofie ; Elmqvist, Carina

Smart Learning Environments, 2018, Vol.5 [Tạp chí có phản biện]

DOI: 10.1186/s40561-018-0074-x

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  • Nhan đề:
    Using 360-degrees interactive videos inpatient trauma treatment education: design, development and evaluationaspects
  • Tác giả: Herault, Romain Christian ; Lincke, Alisa ; Milrad, Marcelo ; Forsgärde, Elin-Sofie ; Elmqvist, Carina
  • Chủ đề: Natural Sciences ; Computer And Information Sciences ; Media And Communication Technology ; Naturvetenskap ; Data- Och Informationsvetenskap ; Medieteknik ; Simulation ; 360-Degrees Interactive Video ; Video Coding ; Nurse Education ; Smart Learning Environments ; Media Technology ; Medieteknik
  • Là 1 phần của: Smart Learning Environments, 2018, Vol.5
  • Mô tả: Extremely catastrophic situations are rare in Sweden, which makes training opportunities important to ensure competence among emergency personnel who should be actively involved during such situations. There is a requirement to conceptualize, design, and implement an interactive learning environment that allows the education, training and assessment of these catastrophic situations more often, and in different environments, conditions and places. Therefore, to address these challenges, a prototype system has been designed and developed, containing immersive, interactive 360-degrees videos that are available via a web browser. The content of these videos includes situations such as simulated learning scenes of a trauma team working at the hospital emergency department. Various forms of interactive mechanisms are integrated within the videos, to which learners should respond and act upon. The prototype was tested during the fall term of 2017 with 17 students (working in groups), from a specialist nursing program, and four experts. The video recordings of these study sessions were analyzed and the outcomes are presented in this paper. Different group interaction patterns with the proposed tool were identified. Furthermore, new requirements for refining the 360-degrees interactive video, and the technical challenges associated with the production of this content, have been found during the study. The results of our evaluation indicate that the system can provide the students with novel interaction mechanisms, to improve their skills, and it can be used as a complementary tool for the teaching and learning methods currently used in their education process.
  • Ngôn ngữ: English
  • Số nhận dạng: DOI: 10.1186/s40561-018-0074-x

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