skip to main content
Ngôn ngữ:
Giới hạn tìm kiếm: Giới hạn tìm kiếm: Dạng tài nguyên Hiển thị kết quả với: Hiển thị kết quả với: Chỉ mục

Playful User Interfaces: Interfaces that Invite Social and Physical Interaction

Nijholt, Anton;; Duh, Henry Been-Lirn (Editor) ; Nijholt, Anton (Editor) ; Nijholt, Anton (Editor)

Gaming Media and Social Effects

ISBN: 9789814560955 ; ISBN: 9814560952 ; E-ISBN: 9789814560962 ; E-ISBN: 9814560960 ; DOI: 10.1007/978-981-4560-96-2

Toàn văn sẵn có

Trích dẫn Trích dẫn bởi
  • Nhan đề:
    Playful User Interfaces: Interfaces that Invite Social and Physical Interaction
  • Tác giả: Nijholt, Anton
  • Duh, Henry Been-Lirn (Editor) ; Nijholt, Anton (Editor) ; Nijholt, Anton (Editor)
  • Chủ đề: Engineering ; Computational Intelligence ; User Interfaces and Human Computer Interaction ; Mathematical Applications in Computer Science ; Engineering ; Computer Science
  • Là 1 phần của: Gaming Media and Social Effects
  • Mô tả: This book is about user interfaces to applications that can be considered as ‘playful’. The interfaces to such applications should be ‘playful’ as well. The application should be fun, and interacting with such an application should, of course, be fun as well. Maybe more. Why not expect that the interface is persuasive, engaging, challenging and aims at helping to provide the user with fun, trying to keep the user motivated, not frustrated or bored, or, in terms of ‘flow theory’, in a state where there is a balance between skills and challenges? Obviously, we can introduce playful interfaces to boring tasks and tasks that require efficiency in the first place. Also such tasks can profit from interfaces that introduce playful elements, for example, performance statistics and competition elements, or personalized and motivating conversational agents. But of course, we can expect that most useful applications of ‘playful interfaces’, appear where users have to interact with computers, sensor-equipped environments, social robots, wearables, and mobile devices that are embedded in smart environments that support our general daily-life activities and that are not directly aimed at efficiency. Gamification of society aims at introducing playful elements in our digitally supported daily activities, whether it is about home activities, work activities, public space activities or recreational activities. Playful interfaces, that is, interfaces that allow playful interactions with such activities are then required.
  • Nơi xuất bản: Singapore: Springer Singapore
  • Năm xuất bản: 2014
  • Ngôn ngữ: English
  • Số nhận dạng: ISBN: 9789814560955 ; ISBN: 9814560952 ; E-ISBN: 9789814560962 ; E-ISBN: 9814560960 ; DOI: 10.1007/978-981-4560-96-2

Đang tìm Cơ sở dữ liệu bên ngoài...