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Distributed, Ambient, and Pervasive Interactions: Second International Conference, DAPI 2014, Held as Part of HCI Interational 2014, Heraklion, Crete, Greece, June 22-27, 2014. Proceedings

Hutchison, David ;Kanade, Takeo ;Kittler, Josef;; Hutchison, David (Editor) ; Kanade, Takeo (Editor) ; Kittler, Josef (Editor) ; Kleinberg, Jon M (Editor) ; Kobsa, Alfred (Editor) ; Mattern, Friedemann (Editor) ; Mitchell, John C (Editor) ; Naor, Moni (Editor) ; Nierstrasz, Oscar (Editor) ; Pandu Rangan, C (Editor) ; Steffen, Bernhard (Editor) ; Terzopoulos, Demetri (Editor) ; Tygar, Doug (Editor) ; Weikum, Gerhard (Editor) ; Streitz, Norbert (Editor) ; Markopoulos, Panos (Editor)

Lecture Notes in Computer Science [Tạp chí có phản biện]

ISBN: 9783319077871 ; ISBN: 3319077872 ; E-ISBN: 9783319077888 ; E-ISBN: 3319077880 ; DOI: 10.1007/978-3-319-07788-8

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  • Nhan đề:
    Distributed, Ambient, and Pervasive Interactions: Second International Conference, DAPI 2014, Held as Part of HCI Interational 2014, Heraklion, Crete, Greece, June 22-27, 2014. Proceedings
  • Tác giả: Hutchison, David ; Kanade, Takeo ; Kittler, Josef
  • Hutchison, David (Editor) ; Kanade, Takeo (Editor) ; Kittler, Josef (Editor) ; Kleinberg, Jon M (Editor) ; Kobsa, Alfred (Editor) ; Mattern, Friedemann (Editor) ; Mitchell, John C (Editor) ; Naor, Moni (Editor) ; Nierstrasz, Oscar (Editor) ; Pandu Rangan, C (Editor) ; Steffen, Bernhard (Editor) ; Terzopoulos, Demetri (Editor) ; Tygar, Doug (Editor) ; Weikum, Gerhard (Editor) ; Streitz, Norbert (Editor) ; Markopoulos, Panos (Editor)
  • Chủ đề: Computer Science ; User Interfaces and Human Computer Interaction ; Computers and Society ; Information Systems Applications (Incl. Internet) ; Computer Applications ; Information Storage and Retrieval ; Computer Science
  • Là 1 phần của: Lecture Notes in Computer Science
  • Mô tả: Intro -- Foreword -- Organization -- HCI International 2015 -- Table of Contents -- Design Frameworks, Methods and Models for Intelligent Interactive Environments -- Designing an Ambient Interaction Model for Mobile Computing -- 1 Introduction -- 1.1 User needs -- 1.2 Trends -- 1.3 Paper Structure -- 2 Current Interaction Model for Mobile Computing -- 2.1 Data Layer -- 2.2 Service Layer -- 2.3 Interface Layer -- 2.4 Interaction Layer -- 2.5 Edge Values -- 3 Ambient Interaction Model for Mobile Computing -- 3.1 Data and Service Layers -- 3.2 Stream Layer: Modularity -- 3.3 Interface Layer: Notification-Centricity -- 3.4 Interaction layer: ambience -- 3.5 Trend Inclusion -- 4 Conclusions and Future Work -- References -- Models as a Starting Point of Software Development for Smart Environments -- 1 Introduction -- 2 Models for Smart Environments -- 3 Prototyping -- 3.1 Simple Abstract Prototyping -- 3.2 Complex Abstract Prototyping -- 3.3 Prototyping in a Virtual Environment -- 4 Discussion and Related Work -- 5 Summary and Outlook -- References -- Mapping Interactions in a Pervasive Home Environment -- 1 From the Shrinking of Physical Space to the Digital Expansion of Home Space -- 2 "Reading” The Home -- 3 Determining the Map Characteristics -- 4 Conclusion -- References -- A Personalized Smart Living Room -- 1 Introduction -- 2 Problem and Objective -- 3 Methodology and Steps -- 4 Results -- 4.1 New Inter-relationship System Framework Establishment -- 4.2 System Prototype -- 4.3 System Implementation -- 5 Concluding Remarks -- References -- Digitally Enhanced Utensils: Designing Dynamic Gustation -- 1 Introduction -- 2 Related Work -- 3 Research Prototypes -- 3.1 Heat -- 3.2 Pafuma -- 3.3 Midas Spoon -- 4 User Study -- 5 Discussion -- 6 Conclusion -- References -- Towards a Design Space for Ubiquitous Computing -- 1 Introduction -- 2 Procedure -- 3 Visualizing the Design Space -- 4 Examples of Use -- 5 Discussion -- 6 Conclusion -- References -- A Game Design Workshop to Support the Elaboration of Game Ideas -- 1 Introduction -- 2 Background -- 3 Research Setting -- 4 Conceptual Game Designs -- 4.1 An Example:“Pompeii Total War” -- 5 Final Remarks -- References -- Prototyping Distributed Physical User Interfaces in Ambient Intelligence Setups -- 1 Introduction -- 2 Dandelion: A Development Framework for Distributed Physical User Interfaces -- 3 Dandelion as a Prototyping Framework for Physical Distributed User Interfaces -- 4 Using Dandelion for DPUI Prototyping: An Example Use Case -- 5 Conclusions -- References -- Natural Interaction -- Expression Recognition Driven Virtual Human Animation -- 1 Introduction -- 2 Facial Expression Recognition -- 2.1 Face Detection -- 2.2 Facial Feature Tracking -- 2.3 Facial Expression Classification -- 3 Avatar Animation -- 3.1 Building Expression Basis -- 4 Experimental Result -- 5 Conclusion -- References -- Ambient Gesture-Recognizing Surfaces with Visual Feedback -- 1 Introduction -- 2 Related Work -- 3 Har.
  • Nơi xuất bản: Cham: Springer International Publishing
  • Năm xuất bản: 2014
  • Ngôn ngữ: English
  • Số nhận dạng: ISBN: 9783319077871 ; ISBN: 3319077872 ; E-ISBN: 9783319077888 ; E-ISBN: 3319077880 ; DOI: 10.1007/978-3-319-07788-8

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