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Learning and Collaboration Technologies. Technology-Rich Environments for Learning and Collaboration: First International Conference, LCT 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part II

Hutchison, David ;Kanade, Takeo ;Kittler, Josef;; Hutchison, David (Editor) ; Kanade, Takeo (Editor) ; Kittler, Josef (Editor) ; Kleinberg, Jon M (Editor) ; Kobsa, Alfred (Editor) ; Mattern, Friedemann (Editor) ; Mitchell, John C (Editor) ; Naor, Moni (Editor) ; Nierstrasz, Oscar (Editor) ; Pandu Rangan, C (Editor) ; Steffen, Bernhard (Editor) ; Terzopoulos, Demetri (Editor) ; Tygar, Doug (Editor) ; Weikum, Gerhard (Editor) ; Zaphiris, Panayiotis (Editor) ; Ioannou, Andri (Editor)

Lecture Notes in Computer Science

ISBN: 9783319074849 ; ISBN: 3319074849 ; E-ISBN: 9783319074856 ; E-ISBN: 3319074857 ; DOI: 10.1007/978-3-319-07485-6

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  • Nhan đề:
    Learning and Collaboration Technologies. Technology-Rich Environments for Learning and Collaboration: First International Conference, LCT 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part II
  • Tác giả: Hutchison, David ; Kanade, Takeo ; Kittler, Josef
  • Hutchison, David (Editor) ; Kanade, Takeo (Editor) ; Kittler, Josef (Editor) ; Kleinberg, Jon M (Editor) ; Kobsa, Alfred (Editor) ; Mattern, Friedemann (Editor) ; Mitchell, John C (Editor) ; Naor, Moni (Editor) ; Nierstrasz, Oscar (Editor) ; Pandu Rangan, C (Editor) ; Steffen, Bernhard (Editor) ; Terzopoulos, Demetri (Editor) ; Tygar, Doug (Editor) ; Weikum, Gerhard (Editor) ; Zaphiris, Panayiotis (Editor) ; Ioannou, Andri (Editor)
  • Chủ đề: Computer Science ; User Interfaces and Human Computer Interaction ; Computers and Education ; Information Storage and Retrieval ; Media Design ; Computers and Society ; Computer Applications ; Computer Science
  • Là 1 phần của: Lecture Notes in Computer Science
  • Mô tả: Intro -- Foreword -- Organization -- HCI International 2015 -- Table of Contents – Part II -- Virtual and Augmented Learning Environments -- The Effect of Split Attention in Surgical Education -- 1 Introduction -- 2 Research Methodology -- 3 Participants -- 4 Endoscopic Surgery Simulation Tool (ESST) -- 5 Research Procedure -- 6 Results -- 7 Discussions and Conclusion -- References -- Supporting Learning with 3D Interactive Applications in Early Years -- 1 Introduction -- 2 Related Work -- 3 Case Study -- 3.1 Research Questions -- 3.2 Procedure -- 3.3 Participants -- 3.4 Instrument -- 3.5 Treatment Plan and Analysis of Information -- 4 Results -- 4.1 Research Question 1 -- 4.2 Research Question 2 -- 4.3 Research Question 3 -- 5 Discussion and Conclusions -- References -- Interrelation between Pedagogical Design and Learning Interaction Patterns in different Virtual Learning Environments -- 1 Introduction -- 2 Interaction Patterns -- 3 Beyond Counting the Frequencies of Interactions -- 4 Three Types of Interaction and CoI model -- 5 Methodology -- 6 Sampling -- 7 Results and Discussion -- 8 Conclusion -- References -- BIZZY – A Social Game for Entrepreneurship Education -- 1 Introduction -- 2 Entrepreneurship Education -- 3 Previous Work – The PLAYER Project -- 4 The BIZZY Project -- 5 Final Remarks -- References -- An Approach to Holistic Development of Serious Games and Learning Simulations -- 1 Introduction -- 1.1 Gap in the Existing Approach -- 1.2 Partnerships Yield Holistic Design and Assessment -- 1.3 Constructing a Holistic Design and Assessment Approach -- 2 Elements of the Holistic Approach -- 2.1 Learning Objectives -- 2.2 Learning Outcomes -- 2.3 User Experience -- 2.4 Usability -- 2.5 Ludus and Motivation -- 2.6 Examples -- 2.7 Iterative Implementation -- 3 Conclusion -- References -- Experiencing Physical and Technical Phenomena in Schools Using Virtual Reality Driving Simulator -- 1 Introduction -- 2 Related Works -- 3 Methodology -- 3.1 Introduction -- 3.2 Exercises -- 3.3 Experiencing Virtual Reality -- 3.4 Evaluation -- 4 Application -- 4.1 Equipment -- 4.2 Software -- 4.3 Exercises -- 5 Conclusion and Future Works -- References -- Weaving User Immersive Experiences: Scientific Curiosity and Reasoning with Bodily Feelings Mapping and Evolution -- 1 Introduction -- 2 Free2Grow Design -- 3 Curiosity, Reasoning and Emotions in Gamification -- 3.1 Cognitive, Affective and Conative Learning Aptitudes – Group Cognition -- 3.2 Affective/Conative Learning Aptitudes -- 3.3 Group Interaction and Cognition -- 3.4 Emotion – Group Emotion -- 3.5 Connecting the Nodes: The Zone of Proximal Flow -- 4 Interaction Analysis in LAK -- 5 Immersive Experience for Team Projects -- 6 Conclusions and Future Work -- References -- HaptiChem: Haptic and Visual Support in Interactions with the Microscopic World -- 1 Introduction -- 2 The System -- 3 Possible Scenarios for Educational Activities -- 4 Evaluation of the Tool -- 5 Preliminary Result Analysis -- .
  • Nơi xuất bản: Cham: Springer International Publishing
  • Năm xuất bản: 2014
  • Ngôn ngữ: English
  • Số nhận dạng: ISBN: 9783319074849 ; ISBN: 3319074849 ; E-ISBN: 9783319074856 ; E-ISBN: 3319074857 ; DOI: 10.1007/978-3-319-07485-6

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