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Toward Adaptive VR Simulators Combining Visual, Haptic, and Brain-Computer Interfaces

Lécuyer, Anatole ; George, Laurent ; Marchal, Maud; Marchal, Maud (Editor)

IEEE Computer Graphics and Applications, 01 September 2013, Vol.33(5), pp.18-23 [Tạp chí có phản biện]

ISSN: 0272-1716 ; E-ISSN: 1558-1756 ; DOI: 10.1109/MCG.2013.80

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  • Nhan đề:
    Toward Adaptive VR Simulators Combining Visual, Haptic, and Brain-Computer Interfaces
  • Tác giả: Lécuyer, Anatole ; George, Laurent ; Marchal, Maud
  • Marchal, Maud (Editor)
  • Chủ đề: Computer Science ; Graphics ; Engineering ; Computer Science
  • Là 1 phần của: IEEE Computer Graphics and Applications, 01 September 2013, Vol.33(5), pp.18-23
  • Mô tả: The next generation of VR simulators could take into account a novel input: the user's mental state, as measured with electrodes and a brain-computer interface. One illustration of this promising path is a project that adapted a guidance system's force feedback to the user's mental workload in real time. A first application of this approach is a medical training simulator that provides virtual assistance that adapts to the trainee's mental activity. Such results pave the way to VR systems that will automatically reconfigure and adapt to their users' mental states and cognitive processes.
  • Ngôn ngữ: English
  • Số nhận dạng: ISSN: 0272-1716 ; E-ISSN: 1558-1756 ; DOI: 10.1109/MCG.2013.80

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