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Using virtual reality to analyze sports performance

Bideau, Benoit ; Kulpa, Richard ; Vignais, Nicolas ; Brault, Sébastien ; Multon, Franck ; Craig, Cathy

IEEE computer graphics and applications, 2010, Vol.30(2), pp.14-21 [Tạp chí có phản biện]

E-ISSN: 1558-1756 ; PMID: 20650707 Version:1 ; DOI: 10.1109/MCG.2009.134

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  • Nhan đề:
    Using virtual reality to analyze sports performance
  • Tác giả: Bideau, Benoit ; Kulpa, Richard ; Vignais, Nicolas ; Brault, Sébastien ; Multon, Franck ; Craig, Cathy
  • Chủ đề: Computer Graphics ; Sports Medicine ; User-Computer Interface ; Athletic Performance -- Physiology ; Image Processing, Computer-Assisted -- Methods
  • Là 1 phần của: IEEE computer graphics and applications, 2010, Vol.30(2), pp.14-21
  • Mô tả: Improving performance in sports can be difficult because many biomechanical, physiological, and psychological factors come into play during competition. A better understanding of the perception-action loop employed by athletes is necessary. This requires isolating contributing factors to determine their role in player performance. Because of its inherent limitations, video playback doesn't permit such in-depth analysis. Interactive, immersive virtual reality (VR) can overcome these limitations and foster a better understanding of sports performance from a behavioral-neuroscience perspective. Two case studies using VR technology and a sophisticated animation engine demonstrate how to use information from visual displays to inform a player's future course of action.
  • Ngôn ngữ: English
  • Số nhận dạng: E-ISSN: 1558-1756 ; PMID: 20650707 Version:1 ; DOI: 10.1109/MCG.2009.134

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