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Using design patterns

Cooper, James W.

Communications of the ACM, June, 1998, Vol.41(6), p.65(4) [Tạp chí có phản biện]

ISSN: 0001-0782

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  • Nhan đề:
    Using design patterns
  • Tác giả: Cooper, James W.
  • Chủ đề: Java (Programming language) -- Usage ; Computer Programming -- Analysis
  • Là 1 phần của: Communications of the ACM, June, 1998, Vol.41(6), p.65(4)
  • Mô tả: Design patterns are a catalog of useful, tested methods for writing more effective object-oriented programs. Writing a series of objects in a program is relatively easy; the difficulty is in designing effective communication among these objects. Since the Java 1.1 event model cleanly separates the visual controls from the events they create and respond to, there are a number of cases in writing user interfaces where design patterns are quite useful. Two of them are illustrated: the command pattern and factory patterns. Design patterns are a powerful way to structure the interaction between classes in an object-oriented programming language like Java. Learning each one takes only a few minutes, and the great simplicity and programming efficiency they bring makes them well worth the effort.
  • Ngôn ngữ: English
  • Số nhận dạng: ISSN: 0001-0782

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