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Making graphics physically tangible

Salisbury, Jr, J

Communications of the ACM, 01 August 1999, Vol.42(8), pp.74-81 [Tạp chí có phản biện]

E-ISSN: 1557-7317 ; DOI: 10.1145/310930.310976

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  • Nhan đề:
    Making graphics physically tangible
  • Tác giả: Salisbury, Jr, J
  • Chủ đề: Engineering ; Computer Science ; Mathematics
  • Là 1 phần của: Communications of the ACM, 01 August 1999, Vol.42(8), pp.74-81
  • Mô tả: Touching a virtual object requires a specialized display system, or haptic interface, to transmit forces back to your hand or fingers in a way that mimics the sensation of touching real objects. These surfaces let you feel objects created by the computer, much as a graphic display lets you see computer-generated objects. Haptics evolution is examined, focusing primarily on developments derived from research at MIT in the early 1990s. During the spring of 1993, that work produced a new haptic interface that came to be called PHANTOM. The research team's earlier work on robot perception is also cited to shed light on underlying motivations for the research. The PHANTOM interface is an electromechanical device small enough to sit on the surface of a desk and connects to a computer's input/output port. More recently, there has been a tremendous increase in commercial haptics activity aimed at moving the technology from the laboratories into commercial applications, such as seismic modeling, virtual prototyping, shape sculpting, molecular docking, and surgical simulation and training.
  • Ngôn ngữ: English
  • Số nhận dạng: E-ISSN: 1557-7317 ; DOI: 10.1145/310930.310976

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